César Salazar (
pineapplesalmon) wrote in
thepulsatingworld2016-04-04 09:52 pm
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FIRST WORLD DRAFT; HAVE AT IT
This is a really quick summary of Worldbuilding so far. It's not majestic yet. Things are out of scale to each other, but you get the general idea.
HERE'S THE PICTURE OF HOME, DONE IN VISIO:

The top will be where people live, and will be pastoral/countrish/etc. The bottom will be where warehouses/shops/skyscrapers are, and it's probably current or near-future. Everything is electrified. The hourglass is actually a lot thinner, but there's only so much you can do. The main building material for the circular discs is BIG BLOCKS OF STONE. I'm thinking that some might partially the size of a house or bigger. Thoughts? (Also, ignore the fact that the industry area is floating; Visio has limits.) The housing stone has a bit of a reddish tint to it in the right light. The bottom has a bluish tint. Or speckles. Or something. Again, that's not set in (haha) stone. The worlds are obviously not drawn.
Between the two is the hourglass. This puppy drains red sand (think oxygenated blood) into blue sand (think oxygen deprived blood)--it shifts through the colors as it falls through the center. Pretty cool. The elevator is through the middle of it, and partway through, it either rotates or something. Still figuring that stuff out.
Around home is World 1 and World 2. So we get to explore two places at once. Each world will last two months--not sure if you want to stagger a change once a month or something like that. Let me know. Thankfully, if you fall off, you just float towards the center and get stuck on the elevator. Maybe we should have a small platform around there. Yes, pretend there's a small platform around the center of mass.
Cool part about the worlds is that the roots of whatever's growing can be seen on the bottom. YUP.
When the sand timer is done, the sand timer GLASS rotates, coming free of the stone it's normally up against. The sand bursts out and reforms at least one world (or both, if we don't stagger them). It's gonna be preeeeetty loud. There might also be wind chimes somewhere? Maybe hanging off the bottom/top halves of the hour glass? Who knows.
POST YOUR THOUGHTS AND PICTURES N STUFF HERE. Discuss away! Offer suggests! Criticisms? Yup. All go here.
EDIT 1: Also NPCs. They get recycled between worlds. Just because why not.
Also, characters: OCs are allowed (even based on MMORPGs). No applications (but I might suggest doing a personality section just for your own benefit). Playercesting IS allowed--we've got like... ten people. It's gonna happen. Also: no Activity Check. We'll just like. Have characters randomly fall asleep or something if people are on hiatus.
We might not make this a single real life day to single RP day game, just because it's supposed to be laid back. I'll figure out a calendar of people want that. (I certainly do! Especially since the first couple of days will be nuts.)
EDIT 2: CRAUs are allowed. Bring in your characters from previous games. This isn't to test out applications, but the setting. People even get to keep some powers if they've got powers from their games. (Oh, and they have their original powers, too--except if they're too intense, then maybe just knock them to a lower level? I dunno. Case by case basis I suppose.)
Edit 3: If you fall off, you get stuck in the middle platform near the center until someone comes to get you. Door only opens from the inside.
Also, there's a network. Obviously. Pick your own device. If your character came from a place where people could thoughtspeak or whatever, they can still do that. Why not? It's small enough that we can do that. If they aren't from a game, they just get some object they can use to talk on the network. We'll have text, video, pictures + text, and audio. Also anonymous text (and pictures) for fun. Yes, your characters can draw. Or take photos. And sparkle text. Enjoy all of that.
Edit 4: So possible change to the world-building. Instead of everything going to dust, perhaps the worlds are used to help seed life on a planet. The "essence" is wrapped up in a seed and sowed on a planet. Why is everything dead? I don't know, but it wasn't war--there's some SCIENCE reason why they would have to restore life. (Thank you Nat for bouncing off some ideas to come up with that.) (And Rose Marie gave me some good ideas about things needed.)
HERE'S THE PICTURE OF HOME, DONE IN VISIO:

The top will be where people live, and will be pastoral/countrish/etc. The bottom will be where warehouses/shops/skyscrapers are, and it's probably current or near-future. Everything is electrified. The hourglass is actually a lot thinner, but there's only so much you can do. The main building material for the circular discs is BIG BLOCKS OF STONE. I'm thinking that some might partially the size of a house or bigger. Thoughts? (Also, ignore the fact that the industry area is floating; Visio has limits.) The housing stone has a bit of a reddish tint to it in the right light. The bottom has a bluish tint. Or speckles. Or something. Again, that's not set in (haha) stone. The worlds are obviously not drawn.
Between the two is the hourglass. This puppy drains red sand (think oxygenated blood) into blue sand (think oxygen deprived blood)--it shifts through the colors as it falls through the center. Pretty cool. The elevator is through the middle of it, and partway through, it either rotates or something. Still figuring that stuff out.
Around home is World 1 and World 2. So we get to explore two places at once. Each world will last two months--not sure if you want to stagger a change once a month or something like that. Let me know. Thankfully, if you fall off, you just float towards the center and get stuck on the elevator. Maybe we should have a small platform around there. Yes, pretend there's a small platform around the center of mass.
Cool part about the worlds is that the roots of whatever's growing can be seen on the bottom. YUP.
When the sand timer is done, the sand timer GLASS rotates, coming free of the stone it's normally up against. The sand bursts out and reforms at least one world (or both, if we don't stagger them). It's gonna be preeeeetty loud. There might also be wind chimes somewhere? Maybe hanging off the bottom/top halves of the hour glass? Who knows.
POST YOUR THOUGHTS AND PICTURES N STUFF HERE. Discuss away! Offer suggests! Criticisms? Yup. All go here.
EDIT 1: Also NPCs. They get recycled between worlds. Just because why not.
Also, characters: OCs are allowed (even based on MMORPGs). No applications (but I might suggest doing a personality section just for your own benefit). Playercesting IS allowed--we've got like... ten people. It's gonna happen. Also: no Activity Check. We'll just like. Have characters randomly fall asleep or something if people are on hiatus.
We might not make this a single real life day to single RP day game, just because it's supposed to be laid back. I'll figure out a calendar of people want that. (I certainly do! Especially since the first couple of days will be nuts.)
EDIT 2: CRAUs are allowed. Bring in your characters from previous games. This isn't to test out applications, but the setting. People even get to keep some powers if they've got powers from their games. (Oh, and they have their original powers, too--except if they're too intense, then maybe just knock them to a lower level? I dunno. Case by case basis I suppose.)
Edit 3: If you fall off, you get stuck in the middle platform near the center until someone comes to get you. Door only opens from the inside.
Also, there's a network. Obviously. Pick your own device. If your character came from a place where people could thoughtspeak or whatever, they can still do that. Why not? It's small enough that we can do that. If they aren't from a game, they just get some object they can use to talk on the network. We'll have text, video, pictures + text, and audio. Also anonymous text (and pictures) for fun. Yes, your characters can draw. Or take photos. And sparkle text. Enjoy all of that.
Edit 4: So possible change to the world-building. Instead of everything going to dust, perhaps the worlds are used to help seed life on a planet. The "essence" is wrapped up in a seed and sowed on a planet. Why is everything dead? I don't know, but it wasn't war--there's some SCIENCE reason why they would have to restore life. (Thank you Nat for bouncing off some ideas to come up with that.) (And Rose Marie gave me some good ideas about things needed.)
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Maybe one side is super futuristic, the other half super... old houses. Both sides full of green everywhere. (Think those vertical forest skyscraper designs!)
Because I keep on going between the two, so WHY NOT. And there can be some in between houses kept for examples or something. Maybe the houses are in eggs that hatch when someone new comes? People could decide on their house? I dunno.
Awesome tall crazy buildings in the center, shorter buildings (and homes) further out along a ring.
no subject
Honey I Shrunk the Muses (Lots of flowers in honor of Spring in the Northern Hemisphere - Hope you're not Allergic!)
Tropical Underwater (Perhaps with flooded Atlantis Buildings?)
INTRODUCTIONS?
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uncertain who all I'll be bringing in but most likely this nerd here and maybe my snarkanist as well
idk what else to put here so uh NICE TO MEET YOU ALL
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Do you want tragic bad dad who's not right in the head or squishy elephant nose nice dad or BRATTY LITTLE SISTER.JENN
I'm going to bring in Caesar Salazar from Generator Rex with memories of The Wake. He's a slightly crazy mad scientist that's pretty friendly and has much higher emotional intelligence than he does in the series because of over four years of character development.
I might also be bringing in Aunt Cass from Big Hero 6, the aunt of Tadashi and Hiro Hamada, unless someone else wants to play with her. She has QUESTIONS FOR CAESAR. And about his intentions with her nephew. (If Tadashi and Hiro are being brought into this, that is.)
Actually, I might also bring in Monk Gyatso from Avatar the Last Airbender (adorable old man) and Michelangelo Hamato from Teenage Mutant Ninja Turtles 2003: Same As It Never Was (beaten up war vet that doesn't emote much, missing an arm, and secretly is still a comic book lover). Who knows. It's up in the air.
Rose Marie
As fair warning, I'm a bit on the slow side being a working woman on top of full time university, but I'm super excited to meet and play with all of you!
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I highly doubt I'll ever pick out a character, especially on the main team.
Panda
Didn't think so.
Re: INTRODUCTIONS?
I don't know if I'll play the same character this time around, though... I'm really into playing Shootie (
Or maybe even multiple characters, if we're daring.
Nat Nat!
It's nice to see some families faces and I'm looking forward to meeting those don't know.
Ama
I hope to get to know you guys and your charries better!
Molly!
Looking forward to playing in this cute game with these cute people!
NPCS? REWARDS? SETTING TYPE? POWERS FROM OTHER GAMES?
I was thinking the NPCs could be a bit on the older side, maybe looking for replacements due to their age for this world building business. Or they got bored. Or maybe they ran out of ideas and want people to help come up with world ideas? Who knows! Maybe it just happens randomly.
HOUSING/ENVIRONMENT IDEAS
POST MORE
no subject
Here's another one for the "buildings perched way too precariously on cliffs"
no subject
I'm sticking this textarea here to make it easy to find. LMAO.
Re: HOUSING/ENVIRONMENT IDEAS
Re: HOUSING/ENVIRONMENT IDEAS
Source
Source
Source
Source
Source for all
I GUESS I WANT SOME TUNNELS OF SOME SORT.
Re: HOUSING/ENVIRONMENT IDEAS
Source
Re: HOUSING/ENVIRONMENT IDEAS
Source
I guess this is kinda abandoned metallic futuristic Victorian? I HAVE NO CLUE
Re: HOUSING/ENVIRONMENT IDEAS
Source, Aldo Loris Rossi, Social Services for Workers in the Port of Naples, Italy, 1968-1980
Source
Source, Riyadh Metro Station | Snohetta (Snøhetta)
Source, library at Phillips Exeter Academy, Exeter, NH
Source, Garden Bridge, Thomas Heatherwick
Source, M-City, Vladimir Plotkin, Roberto Meyer
Source, Wang Rui is a professional concept artist from Zhejiang, China. Wang attended the China Academy of Art and has worked in the video game
Source
Source, Paris as a Green and Sustainable Future City Is Even More Beautiful
Source, Called "Tree Hopper", the winning project of the Triumph Architectural Treehouse Award presents mixed structure - built around a tree. Through a spiral staircase, visitors can access the comfortable accommodations, that look with a bee cocoon, composing a futuristic design proposal.
Source - Some futuristic houses